Your Vision + Our Engineering

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Every business is striving to achieve business agility. They want to create larger impacts, deliver value more often, embrace customer learnings, and ultimately move faster to outpace competition. At the same time, businesses are being required to tackle new and varying classes of problems. Innovation, for example, is classified as a wicked problem. This means…

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Leave Nothing to Chance

Leave Nothing to Chance

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“We learn from failure, not from success!” – Abraham Van Helsing, Dracula Last week, I gave a presentation called “Leave Nothing to Chance” at the Nebraska.Code() conference. The essence of the talk was the value of locking down all the little decisions to better ensure success in your software projects. I started the talk with…

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Developing for Good: A Quick Look at MyLNK

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The team at Don’t Panic Labs has worked on a lot of software over the years (10 years last month, by the way). We have stood up numerous new applications and platforms for our customers and have transformed many platforms into more modern and stable platforms to help customers grow their businesses. But the single…

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Experience Design: Meeting Stakeholders Where They’re At

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Communication is at the heart of designing and building software. When undertaking a software project, it’s often necessary to build a consensus around critical decisions with a group of stakeholders. At Don’t Panic Labs, we use communication and design techniques to co-create a shared understanding between a client’s stakeholders and our development team. It’s a…

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10 Rules for Providing a Good User Experience

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I am not a designer, I don’t play one on TV, and I didn’t stay in a Holiday Inn Express last night. But over the years, I have developed some thoughts around UI / UX that have resulted in some basic “rules” to apply when building systems. While this set of rules is far from…

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Acceptance Test Criteria: Gaining a Shared Project Understanding

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We have several activities that add layers of quality to our software development projects. These activities include unit tests, sprint code reviews, and test plans. Recently, we added another quality layer to our process: acceptance test criteria. This new step occurs at the development story level before any coding begins. The goal is to ensure…

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Design and Development Clinic Review – April 2019

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Doug Durham and I recently completed another Software Design and Development Clinic. This week-long set of classes is designed to help level up software developers into senior developers. For us leading the classes, the week is always exhausting but they’re still one of my favorite weeks of the year. Leading even a small group of…

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The Danger of Incomplete Pictures, Part 3: Framework for Structured Critical Thinking

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Have you ever wrestled with a problem in your mind and then, while trying to explain it to someone else, had an epiphany of how to solve it? This has happened to me on numerous occasions. Or have you ever jumped in to develop some code for a piece of business logic that you felt…

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The Danger of Incomplete Pictures, Part 2: Story/Task Decomposition and Estimation as Design

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In my first post of this series, I discussed how ambiguity and lack of shared understanding between members of a product development team can occur when we rely on unstructured, ad hoc, and abstract communication processes (i.e., conversations and high-level user stories) for expressing our thoughts and ideas. We feel like we are painting a…

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incomplete pictures

The Danger of Incomplete Pictures, Part 1

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I was recently re-introduced to one of my favorite essays, Why We Should Build Software Like We Build Houses, by Leslie Lamport. Leslie is one of several thought leaders within our industry who I really admire, both for his insights into the nature of software design as well as for his contributions in terms of…

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